

With the Destruction’s Wake major update, we are excited to announce that the team released a series of improvements that are comprehensive enough to remove the Open Beta tag on PC. We have been hard at work implementing essential quality of life changes to bring Diablo Immortal on PC to the standard we set ourselves for all Blizzard titles on the platform. The Team knew there were many improvements we wanted to make before leaving Open Beta. We wanted to take a moment to thank our Diablo Immortal Community for enjoying our game not only on mobile, but also on PC since we launched in Open Beta last June. New patches will require players to update before they can continue playing. Patches are larger client-side updates that require a download for players to obtain. They don’t require a large download to be applied to the game. Hotfixes are typically applied in a higher frequency, addressing smaller, related issues. We will continue to update this list with any known issues that arise with the current PC version of Immortal.Īs patches and hotfixes are applied to the PC version of Diablo Immortal, we will update this list with the corresponding changes. From the many changes made thanks to player feedback, we have fine-tuned this version of Immortal to deliver an experience we are proud to offer to all adventurers in Sanctuary. We’ll also publish 2 new articles which extrapolate on the topics introduced during both the Diablo Immortal and Diablo IV segments of the livestream.Diablo Immortal is available on PC and is no longer in Open Beta. Players will also have the opportunity to ask our developers questions during a live Q&A session at the end of the livestream.įollowing the conclusion of this hell-packed livestream, we’ll publish another article containing a video on demand so you can catch all the invitingly dark details at your own pace.

Then our host, associate director of community Adam Fletcher, will introduce associate game director Joseph Piepiora and lead game producer Timothy Ismay who will announce the first Season of Diablo IV, along with incoming quality-of-life updates. We’ll kick off this livestream with a deep dive provided by senior narrative designer Ryan Quinn and lead user experience designer Chris Liao on the monstrous new Class coming to Diablo Immortal in mid-July.

Multiple planes of Hell will converge in our upcoming Diablo Developer Update Livestream on July 6 at 11 a.m.
